Monday, June 22, 2009

ATTENTION!!!

THE ELEVATORS WILL ONLY BE WORKING ONE WAY DIRECTION WHICH IS FROM THE OBAMA'S SPACE TO THE MEETING SPACE AND THE MEETING SPACE TO THE PRADA'S SPACE. THEY SEEM NOT ABLE TO TRANSPORT THE PLAYER BACK. I TRIED BOTH WAY: ADDING TRIGGER OR SET THE PROPERTY TO COME BACK. HOWEVER NEITHER OF THEM WORK. SO IF YOU WANNA GO BACK TO WHERE U COME FROM, YOU HAVE TO RESTART THE GAME, I REALLY APOLOGY FOR THAT.
*TO START THE ELEVATOR: SIMPLY JUMP. THANKS
*THE EXTRA ELEVATOR ON THE FIRST LEVEL OF MEETING SPACE CAN TAKE YOU TO THE SECOND LEVEL


Sunday, June 21, 2009

FILE UPLOADED

All the components made in sketchup

http://rapidshare.com/files/247262545/FINAL.skp.html


Unreal File
YIZHANG_ARCH1101_EXP3.ut2

Power of The Space





more fraps images:


outside prada's space
transition of the fashion

Saturday, June 20, 2009

draft in Sketchp2

meeting place


Firstly, I only used straight lines to create the form for meeting space


Then I transform it to a similar shape by using the strongest elements in both Obama and Prada's space.

Friday, June 19, 2009

draft in sketch up





Parada's space arrangement
The up long structure will be used for Prada Season Show and the lower part is Prada's studio




The concept of Obama's space will be structural expression--use structure as a form of power
Here, the initial idea is about the "supportive power" which carries by the supportive columns of the building.

Wednesday, June 17, 2009

draft for Obama's elevator&facade



one solution for elevator

solution for facade

Tuesday, June 16, 2009

CHANGE& MOVEMENT

so I was thinking about the relationship between the "system of the power" (group, supportive power behind Obama& Parada) and the "movement" or "change" they have as an impact on surroundings. How can we see these elements through the place they work? From the arrangement of the space? the visual interest?

Here are some initial ideas about the facade of the building, see the captions in the image for explanation.